package com.toobigtofail
{
	import net.flashpunk.Engine;
	import net.flashpunk.FP;
	
	public class Main extends Engine
	{
		public function Main()
		{
			super(800,600,60,false);
		}
		
		override public function init():void
		{
			FP.console.enable();
			FP.world = new Game;
		}
	}
}